Classes of the Hellens
While not as spiritual as the stereotypical monk, there are philosophical orders of enlightenment through physical well-being in the Hellens, and numerous martial arts. The arts of hand-to-hand fighting and wrestling are regarded as noble sports among the city-states, and there are many stories of powerful demigods so great they could slay great beasts with their bare hands. It is no surprise that some brave youths take up the challenges of old myths, though most regard their zeal to fight bare-handed as a special kind of madness.
Classes: Brawler, Monk
The traditions of barbarians are associated with the rustic gods of the earth. Though they often come from rural backgrounds, their battle frenzy is associated with the manic revelry of the Bacchae instead of any perceived savagery. Barbarians are often associated with satyrs, centaurs, and maenads, and most are prone to wild drinking, parties, and hedonism.
Classes: Barbarian, Skald
The four godling classes, presented by Rogue Genius Games, are a great representation for members of all races who possess a spark of divinity from a godly parent. Demigods have always been uncommon, but their ilk have become even rarer, as many plebeians drive any Olympians away for fear of drawing the ire of Mornthus.
Classes: Adept Godling, Clever Godling, Eldritch Godling, Mighty Godling
With the restrictions on magic, the visionaries of the Hellens have had much time to develop their own workarounds. Alchemy, in particular, has always been a favorite past time for the curious and questionable thinkers of the city-states. Most alchemists work in secretive guilds away from prying eyes—the better to be sure of the sacrament and safety of their research. In the mighty state of Hephaestad, the design and procurement of automatons have given rise to another type of inquisitor—the artificers, with their strange prototypes and fancy greatworks.
Classes: Alchemist, Gearhead
“Book magic,” or wizardry, was a strict taboo in the eyes of the gods; it was seen as an attempt to usurp the natural order from their divine will. As such, wizards are rare to the point of legend. While the magic of wizardry is gaining traction, few are full-time wizards. Instead, most “book mages” are magii—warriors who took up the spellbook part time to augment their brawn with their brains.
Classes: Arcanist, Archon, Magus, Vanguard
The seas of the Hellens are the lifeblood of many city-states. And it takes a different breed of warrior to safeguard them; one who isn’t burdened down with armor, but still capable of putting up a solid defense. Hellenic swashbucklers might lack the flair and fashion of other pirates, but they’re just as flashy and cocksure in their demeanors.
Although the gods were never shy of using their powers in the mortal realm, it has always been tradition that the pantheons would share their wisdoms and prophecies through a proxy—the oracles were blessed with the ability to answer the questions of the gods, so that the divinities could better spend their time without getting hung up over every little prayer and curse. When those same gods died, their errant energies infused the oracles with greater divine power, and their own free will to use it.
Not all who are born different are divine. Some carry the blood of dark curses, monsters, or prophecies. Sorcerers and their kin represent the most common form of arcane spellcasters, though even they are unusual to the common pleb. Most are ostracized as dark omens or the spawn of monsters, and they tend to be antisocial and spiteful of others in turn. A few have become dark warlords of their own little fiefdoms, now that the gods can no longer protect the faithful.
Classes: Bloodrager, Sorcerer
Bards are quite common in the urban city-states, and bardic colleges of thought are well-established throughout the land. Originally passed down by a fallen sun god and his rustic companions, the charms and music of bards so pleased the gods that bardic magic is one of the few trained magics that were never made taboo. Wandering bards are musicians and philosophers, great thinkers and entertainers who travel the world in search of new wisdoms.
Classes: Bard, Chaplain,
SERVANTS OF THE GODS
Clerics and paladins are almost unheard of in the Hellens; it used to be that if the gods wanted something done, they would do it themselves, and to hell with a vassal. But the Mornthus War has taught the surviving gods a sense of caution. Rather than bestow their full might on their most faithful, most gods choose zealous warriors as a font to their majesty. As a result, next to oracles, warpriests are the most common divine caster in the world.
Classes: Inquisitor, Magister:, Warpriest
SERVANTS OF NATURE
Although druidism is rare among the humans of the Hellens, it is quite common among the nymphae who maintain the natural order of the world. As such, it is well-respected by those who court with naiads and dryads for health. Humans and giants who live and serve in the wilds are more likely to be rangers than druids, though the fall of the Panthaiad has lifted the old taboos.
Classes: Druid, Hunter, Ranger
Without the rights to their own magics, many mortals resort to communes with daimones—little gods of the abstracts that are often aimless and incorporeal. Among communities that were not blessed with their own oracles or other divine authorities, though who could summon and control daimones served the roles of shamans and diviners, putting their ghostly skills to work for the community.
Classes: Shaman, Summoner, Witch
Rare in the rustic lands of the Hellens, thieves and their ilk ply their trade in the bustling capitols of the city-states. Although thievery and hooliganism isn’t unheard of, most high-level thugs are actually agents of the state—spies and assassins, belonging to civil orders that are not supposed to exist. Senators often refer to slayers and stalkers as “the lightning of the little gods,” for their ability to make necessary deaths seem like accidents… or acts of god.
Classes: Rogue, Slayer, Stalker
Most mortal heroes are warriors through and through, expertly trained in the fighting styles of their mother city-states. Be they fighters, warders, or warlords, these heroes represent the ideals of personal strength. In an age where the gods no longer loom overhead, it is these characters who spearhead the expansion of the mortal races over uncharted lands and seas.
Classes: Armiger,Cavalier, Fighter, War Master, Warder, Warlord